Werewolf
The game "Werewolf" is for a group of people to figure out who is murdering people at night as quick as possible. There are various different versions of the game all with various levels of depth. The game in general can be very entertaining as you progress due to you developing different strategies and your suspicion of other players increases. It's the distrust of the other players and the mystery of who will be the next player to die by the werewolf's hand that creates a sense of enjoyment.
In our play through I played the Town Drunk and was not the Werewolf. Unfortunately, I was the second person on the werewolf's kill list. We did have a rule in place that said that all dead players could be included in the discuss but could not vote on who we thought the werewolf was. If this rule was not in place then the game would become extremely boring for the dead. However, I feel like there are some improvements to be made. For example, the players who die during the night could provide a clue for the rest of the players. This clue would not give away who killed them but maybe point them in the right direction or maybe point them away from the wrong direction. This would provide a new depth to the mystery and capitalise on the problem solving aspect of the game.
The game "Werewolf" is for a group of people to figure out who is murdering people at night as quick as possible. There are various different versions of the game all with various levels of depth. The game in general can be very entertaining as you progress due to you developing different strategies and your suspicion of other players increases. It's the distrust of the other players and the mystery of who will be the next player to die by the werewolf's hand that creates a sense of enjoyment.
In our play through I played the Town Drunk and was not the Werewolf. Unfortunately, I was the second person on the werewolf's kill list. We did have a rule in place that said that all dead players could be included in the discuss but could not vote on who we thought the werewolf was. If this rule was not in place then the game would become extremely boring for the dead. However, I feel like there are some improvements to be made. For example, the players who die during the night could provide a clue for the rest of the players. This clue would not give away who killed them but maybe point them in the right direction or maybe point them away from the wrong direction. This would provide a new depth to the mystery and capitalise on the problem solving aspect of the game.
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